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ALBUM POSTER FINAL DRAFT

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DIGI PAK FINAL DRAFT

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Evaluation Question #4 (How did you use media technologies in the construction and research, planning and evaluation stages?)

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Progress of my Album Poster I started with the background where I watched a tutorial on how to warp a specified picture. I warped a picture of a wave and created this background which I found unique. Unfortunately, the video since then has been taken down from YouTube. I then added my first layer which was my artist. I quickly realised that I wanted to add an effect on the layer as it did not look part of my poster. I eventually chose Linear Light after looking through effects. Choosing Linear Light makes the artist look part of the poster. I then added my artist logo which I have talked about through one of my blogposts and why I find its important to create a logo name for an artist so they can be easily remembered. Next, I added conventional parts to what an album poster should contain which includes a debut album, which songs and when the album is out  I thought I would add below a website devoted to my artist and his upcoming album. I got t

Evaluation Question #3 (What have you learned from your audience feedback?)

Evaluation Question #2 (How effective is the combination of your main product and ancillary texts?)

Evalution Question #1 (In what ways does your media product use, develop or challenge forms and conventions of real media products?)

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In what ways does your media product use, develop or challenge forms and conventions of real media products? For my music video, I replicated some parts of my video from watching Liam Gallagher - Wall Of Glass, using such shots as a canted angle shown below: As you can see, I used similar black clothing on my artist as Liam does because long black coats fit in to the indie rock genre what Liam Gallagher is apart of.  I used a canted angle just like in "Wall of Glass" as this sort of camera shot defines how indie music video conventions are different compared to such genres like pop. During "Wall of Glass", there was a lot of different camera angles which for the audience, keeps your attention as the editing of the video either changes quickly or the camera is always moving via a tracker or a dolly. As shown in these screenshots, I have used the same angle to portray a similar visual however with my own twists to it, e.g. the art